While not overly engaging, these small questlines help make the mid-game more enjoyable, as once you have scouted and scavenged everything for miles around, exploring the world map feels more like a chore than anything resembling fun. That is not to say there is no story content there are several quest chains that lead players to explore locations on the world map, however many of these are best described as simplistic and normally only involve moving a specialist to a tile and choosing from a few options, such as using brute strength as fighter or stealth as a scout specialist. Surviving the Aftermath does not have a narrative campaign however, players are able to customize the world, such as choosing the level of destruction, resources available and leader ideology. Unfortunately, the overreliance on RNG ensures that Surviving the Aftermath is at times punishingly difficult regardless of the difficulty setting, making it one of the most artificially difficult games I have ever played, and I am a fan of Frostunk, so that is saying something! Surviving the Aftermath is not difficult to learn, and while there is room to better your strategies and management technic, the learning curve is approachable for new players and casuals alike. Surviving the Aftermath began out as a promising title however, two years of overdevelopment has reduced what was an excellent title, to a merely passable one.
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